Pathfinder Society Characters
I love Pathfinder. I started D&D at 3.5 and when I met PF knew I had found my forever game. Below follows some characters I have played as and with.
Marian DeFault
This is probably my least favorite image of her, but it's also the most recent. She just hit level 8 last time I played her. Class/Level: Ranger/8 Alignment: LN Race: Human Other: Left handed Marian pretty much hates everyone (favored enemy: human). As a child born of rape, she had it very hard growing up in Absalom. The kids were mean to her, and the adults weren't much better. Her mother more or less refused to have anything to do with her. Marian fought to survive, and as she got older, she decided to join law enforcement. More often, though, the Pathfinder Society sends her out on missions. That's how she lost her first two animal companions (a wolf and a roc). Right now she has a badger. |
Andorienel and Zaph
Class/Level: Druid/3, Hunter/2 Alignment: CN Race: Elf Other: Woshipper of Ydersius When she was younger, Andorienel fell into the Underdark. She was lost and hunted for many years, until she found the Skull of Ydersius, the evil snake god. It protected her from the many dangers of the Underdark and led her back to the surface to work his will. Andorienel now works for the Pathfinder Society, weaving Ydersius' will wherever she goes. She is constantly surrounded by snakes, the largest being Zaph, her animal companion. Others include vipers and boas. |
Kyla Arsenal
Class/Level: Oracle/2, Sorcerer/1 Alignment: TN Race: Kitsune Other: CTHULHU Stealthy and above all, silent, Kyla is a spy for hire. Possessed by forces hiding in between the stars when she was young, the experience caused her to go deaf and changed her fur color from a light brown to black. Those forces pull her alignment towards evil, while Kyla herself is of a more positive nature. I love playing Kyla. Murderous Command!! At its best against animal companions. She recently got the camo-spacesuit after I applied the chronicle from Iron Gods. |
Evangeline and Ajax (Francis)
I don't actually play Evangeline in Society. She'd be legal though. Class/Level: Unchained Summoner/1 Alignment: CG Race: Human Other: Oh look, it's Pinkie Pie. Evangeline is from a small town near the Embeth Forest, Uringen, in the River Lands. Her father is a ranger, and her mother a fey-blooded sorcerer. Her older brother, an aasimar, is a paladin of Shelyn. Evangeline herself somehow manages to have a celestial being (Francis) under her control and as her babysitter. That's the only reason her mom lets her adventure away from home- she has a unicorn with her to make sure she comes back alive. Really, he isn't a unicorn, but a kind of agathion. I think I might give him his human form back eventually, but Evangeline is too young and inexperienced to handle his full power; so he takes a form she can understand. |
Magda and Dagon Morrigan
Dagon might be legal, but Magda isn't. I haven't gotten a chance to play them, mostly because I'd like to have someone to play one of them with. They're a packaged deal.
Magda
Class/Level: Hexchanneler-Gravewalker Witch/-
Alignment: NE
Race: Dhampir
Other: Theme Song: "Living Dead Girl," by Rob Zombie
Dagon
Class/Level: Bloodrager (undead)/-
Alignment: CE
Race: Dhampir
Other: Theme Song: "Scum of the Earth," by Rob Zombie
Magda and Dagon are twins, born of the union of a male vampire and a female human. There was quite an uproar at the time. Their father, the Morrigan, was going to turn their mother, Asenath, after the birth, but the townsfolk invaded the manor and killed her. The twins were only just saved by the father, who massacred everyone. Everyone. He himself only lived long enough to raise them to adulthood before a vampire slayer came and ended him. The twins brutally murdered him afterward. Magda's poppet is made of her mother's bones and her father's ashes, so that the two can remain together in death as well as with their children.
The twins themselves are much like fire and ice. Magda is always cool, calm, and collected, while Dagon is impetuous and has poor impulse control. However, they both care about each other very much, sometimes to the point that it's creepy to watch. Magda is older, if only by a few seconds.
Father's theme song: "Dragula," by Rob Zombie
Dagon might be legal, but Magda isn't. I haven't gotten a chance to play them, mostly because I'd like to have someone to play one of them with. They're a packaged deal.
Magda
Class/Level: Hexchanneler-Gravewalker Witch/-
Alignment: NE
Race: Dhampir
Other: Theme Song: "Living Dead Girl," by Rob Zombie
Dagon
Class/Level: Bloodrager (undead)/-
Alignment: CE
Race: Dhampir
Other: Theme Song: "Scum of the Earth," by Rob Zombie
Magda and Dagon are twins, born of the union of a male vampire and a female human. There was quite an uproar at the time. Their father, the Morrigan, was going to turn their mother, Asenath, after the birth, but the townsfolk invaded the manor and killed her. The twins were only just saved by the father, who massacred everyone. Everyone. He himself only lived long enough to raise them to adulthood before a vampire slayer came and ended him. The twins brutally murdered him afterward. Magda's poppet is made of her mother's bones and her father's ashes, so that the two can remain together in death as well as with their children.
The twins themselves are much like fire and ice. Magda is always cool, calm, and collected, while Dagon is impetuous and has poor impulse control. However, they both care about each other very much, sometimes to the point that it's creepy to watch. Magda is older, if only by a few seconds.
Father's theme song: "Dragula," by Rob Zombie
Clara and Oswald
I'm playing Clara in Ire of the Storm. It's been really fun so far.
Class/level: Shaman (life)/3
Alignment: NG
Race: Undine
Other: For those of you who know Fruits Basket- she's very like Tohru.
Clara literally arrived in Pridon's Hearth yesterday. Already, she's discovered a plot by the local lizardfolk to frame the local halfling tribe, helped kill a troll, saved the town from a hurricane, and explored a shipwreck. Really, she just wants to be the town apothecary and fix all ills. Oswald, her spirit animal, encouraged her to come, and is in fact now instructing her on the faith of Erastil. Her dedication to community has cemented her being called as a shaman.
Her next duty is to help Pridon's Hearth defend itself from the lizardfolk and help make peace with the halflings. We've already rescued one of them from the lizardfolk, so we're going to bring him back to his tribe to conduct the burial rites for his less fortunate friends.
That mission was a success and after locating the lair of the lizardfolk who still wanted to detroy Pridon's Hearth, she and her friends entered the derelict temple of the Gozreh cultists. It took some time, but together they were able to stop the storm and keep Pridon's Hearth safe.
I'll let you know once she makes her Society debut.
I'm playing Clara in Ire of the Storm. It's been really fun so far.
Class/level: Shaman (life)/3
Alignment: NG
Race: Undine
Other: For those of you who know Fruits Basket- she's very like Tohru.
Clara literally arrived in Pridon's Hearth yesterday. Already, she's discovered a plot by the local lizardfolk to frame the local halfling tribe, helped kill a troll, saved the town from a hurricane, and explored a shipwreck. Really, she just wants to be the town apothecary and fix all ills. Oswald, her spirit animal, encouraged her to come, and is in fact now instructing her on the faith of Erastil. Her dedication to community has cemented her being called as a shaman.
Her next duty is to help Pridon's Hearth defend itself from the lizardfolk and help make peace with the halflings. We've already rescued one of them from the lizardfolk, so we're going to bring him back to his tribe to conduct the burial rites for his less fortunate friends.
That mission was a success and after locating the lair of the lizardfolk who still wanted to detroy Pridon's Hearth, she and her friends entered the derelict temple of the Gozreh cultists. It took some time, but together they were able to stop the storm and keep Pridon's Hearth safe.
I'll let you know once she makes her Society debut.
Lux is from a Pharasmin monastery in Ustalav. He never knew his parents- his mother was a paladin and left him in the care of the monks because there were things she needed to deal with. His father had already sacrificed his life for them to get that far.
Then there was a scrambled prophecy (as one of Pharasma's domains is prophecy) that sent Lux to Taldor to fight the evil draco-lich Ateperax. Of course, there wasn't a draco-lich, but there was an evil dragon that he had to slay. (Of course, he was also out the whole fight. His thing is that he's an undead hunter as opposed to an undead slayer because he's really incompetent.) He was allowed a share of the loot, however. After that, he met up with another band of adventurers. They went with him to another city in Taldor, where they were again embroiled in a quest and investigation. He doesn't really like his new party though. They're a bit too into looting and not-smiting undead. And that incident in the gnome town... He might be too innocent to live. Somehow, he managed to follow them into a dark forest to help protect their employers after learning from a man they rescued from daemons in an asylum that the man they were looking for is evil. The manor is full of undead, none of which he has been able to slay. Well, they forgot about him for a bit, but we conquered the manor and turned it into our home base. Turns out somewhere in the woods out back is an underground labyrinth. We descended and after killing some evil, our party wizard made a deal with some he thought we couldn't outright kill: the avatars of Urgathoa. He got massive amounts of gold from them while Lux was smashing the altar they'd built. Basically, the rest of the party is now evil. |
Lux
Lux started in Dragon's Demand, and is now in Tears at Bitter Manor. Class/Level: Empyreal Sorcerer/6, Monk/2 Alignment: LG Race: Aasimar Other: His tattoo is an exorcism. -Participant of the CGTrader Digital Art Competition- |
First group picture, featuring Mümak, Scott, Dante, Theoden, Mac, and Query.
|
Query
I'm playing Query in the Iron Gods AP. She's actually really hard to play. Class/Level: Occultist/6, Investigator/1 Alignment: TN Race: Android Other: Has no emotions. Query is not native to the town of Torch, where she currently lives. Konnir, the local arcanist, found her wandering outside caverns the lead beneath the town. She's been living with him and his daughter Val ever since. Val is very "Senpai, notice me!" but Query keeps making her stay at home. Konnir has recently gone missing and the flame that gives the town its name, Torch, has gone out. Query's mostly interested in finding Konnir and getting Val off her back, but fixing the town's economy would be nice too. Already, she has discovered many secrets in the caverns and made a trading pact with the skulk who live there. However, there was a murder at one of the town's inns, the Merry Mead, and nobody seems to be doing anything about it, which bothers Query. She'll have to deal with that once Konnir's fate is known. H1-N1, the repair bot they saved, is also being a handful. Query and her companions save Khonnir. Upon further investigation of the rumor, it turns out to just be a rumor. Very annoying. There is an encounter with dinosaurs, and the trial of Meynanda, a Lord of Rust. Turns out there's more of them in this place called Scrapwall, so they journey there, stopping briefly at an outpost of Mendevian crusaders. Ghosts are destroyed, and the group moves on to Scrapwall, where Query learns there are more Lords of Rust. They go on the Kill List. Thus begins the story of 'Burning Chrome'- the gang made up of Query and her compatriots from Torch. They eradicate the gang called 'The Smilers,' and remove the haunts from a crashed and derelict spaceship, claiming it as their base. A second Lord of Rust is now dead after foolishly challenging us in the Scrapmaster's Arena. However, Hellion, the evil god-ghost of the machine, is quite unhappy with this and begins tormenting us as we plunge further in to stop him from destroying Numeria. Fortunately, we defeated Hellion, losing our cavalier in the process (we got him back). It required a descent into an excavator and a deal with an evil extraplanar being, but we did. And then we left Scrapwall for a city to raise Mümak and were subsequently directed to another small out-of-the-way town to further search for technology. It seems as ancient spaceship crash landed there centuries ago and was buried. The android making center of it still worked and we were able to save one- an Android now calling herself Response. She's taken to calling Query her 'mother,' despite the latter's objections to the term. Response seems to be in her rebellious phase. |
The most recent group picture. From left to right: Geji, magus; Mümak, cavalier; Dante, rogue-monk; Scott Free, investigator; Query; Theoden, wizard; and Mac the Knife, warpriest. In the back is NPC bard Redbone. Theoden has recently left the party, after learning that his dalliance with Khonnir's daughter Val has brought some... unexpected tidings.
|
Ankh
I'm playing him in the Mummy's Mask AP. Class/Level: Kineticist/3, Monk/7 Alignment: LN Race: Half-Orc Other: Actually more like a quarter orc. He doesn't have darkvision and is black-white colorblind. Also has a collar obsession. |
Ankh does two things: he doesn't die and he burning-hugs things.
Well, actually, he does die, but as the tank, he does it less often than the cleric (we have an... interesting cleric). But he doesn't go unconscious, which is good and bad. He was raised primarily by his grandfather, Serrik, who is a full orc shaman. "Fire has always been in our blood," he says. His grandmother was an Ulfen barbarian shipwrecked in Thuvia. However, their happy life ended suddenly when slavers attacked, leaving Serrik for dead, killing Katrin and taking Ankh's mother, Mirra. Her younger brother, Kasim, was never found and is presumed dead. The slavers took Mirra to Rahadoum, where they sold her to a pit fighting ring. There, she met Ankh's future-father, Samric. They fought many years and eventually had a secret marriage. When Mirra found out she was pregnant, they decided to make a break for it. However, they were caught and Samric was forced to fight to the death in the ring to protect his family. He died there, but Mirra lived and had Ankh. Some years later, when Ankh was ten, his grandfather finally found them. He was too late to save his daughter, who died of illness in his arms, but he was able to rescue Ankh from a life in the pit. They lived in the desert between Rahadoum and Thuvia for a while. They had a disagreement about work when Ankh was 16 and he struck out on his own after that as a mercenary. He has died once, apparently, but has no real memory of the event. He isn't dead now, which is the important thing. Two years later, Ankh is in Wati, in Osirion, looking for work when he sees a flyer for an event the local Pharasmin temple is holding to explore and catalogue the Necropolis of Wati. He joins the Cryptic Crusaders, headed by Dr. Manhattan (a samsaran) and about that time unlocks the secret of his own fire. Shorty after the event ended, all hell breaks loose. Ankh missed it, because he was out looking for his next job, but when he heard the Crusaders needed him back (and were offering a share of the treasure), he agreed. Things have been good and bad since then. He's grown stronger, but so have the enemies. He died thrice. Ankh actually didn't die fighting the boss. He was in and out of the negatives, and watched as the gods interceded- twice- to keep other party members from staying dead. The next part of the journey involves heading to another town to do research on a powerful artifact they recovered- the Mask of the Sky Pharaoh. Unfortunately, Dr. Manhattan was called away to do other things. The group he was part of, the Kortos Consortium sent us a replacement: Cyprion the Living Saint. He has earned that reputation twice over, starting a cult following who call him "The Happy Man." Another adventurer joined the Crusaders named Yona, a bard who is unable to play what she wants to play. Dirges become love songs, and comedies tragedies. Now that the research in the deadly library is complete and the assassins trying to kill them are dead, the Crusaders have moved into the next stage of the search: finding the tomb of the man who designed the Sky Pharaoh's tomb. It lies out in the desert somewhere, and it's taken many days to find it, but since the Crusaders freed a century old adventurer from being turned into a rock, they know right where they have to go. Also, Yona abandoned them. Currently, our fearless and deathless adventurers are attempting to expel the ancient evil from the Sightless Sphinx to reclaim the Pharaoh, some possessed maphtets, and a bee princess. Nobody's been dead longer than six seconds yet, which is good. |
Level 10!
The party composition has changed somewhat. People left; some died; nobody who left ever died, actually. Only the people who stayed. It's been really rough; even the party caster, Cyprian the Living Saint (in the back) died once. His follower Coco Chanel is to the left; Gilderoy our cleric is to the back right. Malaichos takes center stage, considering he's died the most. In one round he was up, dead, possessed by Set (the evil god), dead, and alive again. That was fun. Ankh is bottom left and Lucas bottom right, rounding out the party. As our enemies have grown wiser, they've also been more prepared. Ankh's fire has proven more and more useless. |
Sanada Mikeyoshi
For Rise of the Runelords (sometimes) Class/Level: Rogue/2, Paladin/2 Alignment: LG Race: Kitsune Other: His final form is a tiny fox. Mikeyoshi, or 'Mike' (Me-kay), was asleep in his fox form on a boat when it left the continent of Tian Xia. That was not supposed to happen. He was hiding from his older sister and got bored. When he woke up, he was in Sandpoint and very confused. He caused some trouble and masqueraded as the wizard's familiar for a bit before ending up going on an awesome offscreen adventure and ending up in a cold iron cage in a bar, where he stays until the rest of the party wants him (or I can play him). |
Rojer
My character for Return of the Runelords. The GM for this game wanted to use Elephant in the Room and gestalt, so I made a bard-witch: a ward, if you will. He specializes in buff/debuffing. The end game here is to sing, hex an enemy, and then cackle forever (or chant, as it's been reflavored). Unfortunately, the game is currently on hiatus. |
Eileen
Just started Hell's Vengeance, the evil campaign. It's really fun. Class/Level: Spiritualist/2 Alignment: CE Race: Aasimar Other: Worships Zon-Kuthon The last thing Eileen remembers is volunteering for some experiment in Cheliax. She had come from Nidal recently and was looking for something fun. Next thing she knows, she's in the town of Longacre employed by the local toughs to collect protection money. Not that she minds. More questions swirl as things- in their brains- wriggle, and Lord Qentian, who performed the procedures, assured everyone all is going according to plan. Archduke Fex makes us deputies of his law in the wake of the Reclamation being staged in other parts of Cheliax. The group must be on the lookout for an 'Angel Knight' coming to free Longacre. Of course, the group might just tear itself apart first... Turns out that didn't happen because the GM is out indefinitely. The game is dead, long live the game!! |
So instead now we're running Ruins of Azlant. Let me tell you, I've never had so many characters die. I'm on my fifth right now. I don't even have pictures for some of them, they died so fast.
The problem is that since we've been sent to start and guard a colony, we have basically no resources.
On the left is my first character, Itexca. She was a Cthulhu cultist and went to sleep one night in a cave under the town. Didn't walk out. On the right is my second character, Cecelia. She was transmutation wizard. Her whole family are shape-shifters. However, she died. There was a pokemon trainer druid (named Ashley) in the middle, and then on the bottom we have Akasha. She's a strix rogue native to the islands. She lived the longest real-time, but died a short time ago. Darn constitution drain. I am currently playing a male cleric/spiritualist of Pharasma. The irony if he dies....
The problem is that since we've been sent to start and guard a colony, we have basically no resources.
On the left is my first character, Itexca. She was a Cthulhu cultist and went to sleep one night in a cave under the town. Didn't walk out. On the right is my second character, Cecelia. She was transmutation wizard. Her whole family are shape-shifters. However, she died. There was a pokemon trainer druid (named Ashley) in the middle, and then on the bottom we have Akasha. She's a strix rogue native to the islands. She lived the longest real-time, but died a short time ago. Darn constitution drain. I am currently playing a male cleric/spiritualist of Pharasma. The irony if he dies....
Well, Peregrine did not die, but he got a split personality which caused a whole mess of problems. He went from straitlaced to wanton and fathered a child with a noble aquatic elf woman, which has caused the party no end of trouble. And we still have to stop the impending ending of the world.
Relatedly, the spirit attached to Peregrine is actually another split personality of his. Viridian degraded over time and was eventually accidentally killed by a party memeber. Peregrine had a lot of problems.
Relatedly, the spirit attached to Peregrine is actually another split personality of his. Viridian degraded over time and was eventually accidentally killed by a party memeber. Peregrine had a lot of problems.
War for the Crown
We played through the entirety of War for the Crown, the last Paizo written PF1e adventure path. We hit level 17 by the end of it.
I based my character, Chelsea (assumed name), on Kamen Rider, a popular tokusatsu franchise.
Class/Level: Vigilante (Psychometrist) Alignment: CG Race: Human Other: Chelsea Underwood is her assumed name. Chelsea originally came from a lesser known noble family, but they were politically disliked for standing against corruption. Her family was stripped of its rank and wealth and so her parents and sickly elder sister died shortly of poverty. Her twin brother tried to exact revenge on the perpetrators of their down fall and was murdered. So she assumed a different identity and became Batman, *cough* Kamen Rider Forge fighting anonymously for change of her country's corruption. |
Chelsea was then recruited to the effort to get Princess Eutropia crowned ruler of Taldor. It was a pretty uphill battle, considering her insane father massacred nearly everyone in the ruling legislature after they passed landmark legislation granting primogeniture rights to women. It was widely believed he died after this event. Rolling merrily along, Chelsea later became the baronet of another area. This was of course fake; her whole identity was a lie built upon another lie. (Though this had nothing on the rest of the party's political shenanigans.) The fey caretakers of the estate entrusted her, as the 'rightful heir,' with Koriana's Blade, an artifact.
Kingmaker
We are currently playing Kingmaker.
I made a deal with the GM to play a natural-born were-deer. And so this is Arin the warpriest of Erastil. Her people were created by Erastil to be a help to the normal humans in their efforts to survive the dangers of Golarion. So far she's done a good job, establishing a country and winning Erastil's favor in other ways. Arin's family. Arin is the youngest of four. |
Homebrew
A GM friend of mine set up his own setting for us to play, so I made a gunslinger magus inspired by the manga Kurohime. In the end, I incorporated some other references, but overall a fun character.
At the time we were playing, Jo (Akahime) was in hiding, as her alterego was under suspicion of criminal deeds. Much like Batman, Akahime is actually a title passed down in her family to the female most worthy of the name. The clan was descended from a red dragon, so most manifested as red dragon blooded sorcerers. Those worthy of the title specifically could use a gun in casting.
Of course, the presence of a power like Akahime caused a lot of family politics. Jo's many cousins were always vying for the role, but once given, it can't be taken away.
Jo's mother, Yuko, never revealed who her and her brother (Ichigo)'s father is, but she never otherwise had a lover or married. Yuko and Ichigo run magic store together. Yuko is 1 levell gunslinger, a couple levels red dragon blooded sorcerer, capped off with eldritch archer magus. Ichigo is an oracle/sorcerer. |
Naruto Fan Game
My husband developed a system to play Naruto as a d20 TTRPG, so I did that for a while.
My first character, Uzumaki Kiruna. Her thing was fast healing, so she was practically unkillable. She had survived an attack that her older brother, whom she'd adored, did not and the experience left lasting scars on her psyche. Her parents and older sister didn't hold her responsible for this, but her other older sister Sasura did.
Someone else was to play Sasura at one point, so I stat'ed her, but Kiruna died before then. Sasura is a kind of cross between a medical and puppet ninja.
|
Starfinder
I have one SF character, a solarian. I'm not a big fan of SF; the only thing I really like is the bulk system.
This is Maenad, Space Pirate, a lashunta solarian.
She was more or less inspired by Captain Harlock, but after watching the anime, she's nothing like him mentally. The Starfinder society recruited her from jail. She had "retired" from pirating there, and the condition of her parole was to work with the Starfinders. Due to being on parole, she was not allowed to own a firearm. Later, she got "kidnapped" by an unknown group of aliens (I played her in a home campaign). Maenad is basically the party's tank and secondary DPS. There's a spider robot solarian who's the main DPS, but he's a glass cannon. |
Final Fantasy d20
I played FFd20 for some time, until the DM got fed up with the people running the system.
My necromancer Malikka and her skeleton commander Edogambe.
My necromancer Malikka and her skeleton commander Edogambe.
Kiara the Miqo'te medic. Medics are very good.
|
Zylia the berserker Viera.
|
Pirates
It started as a skald character concept and took on a life of its own.
Remora Strongtail (the foreground mermaid) is the skald. She buffs by making people mad when she sings. She's also a pirate captain. Her first mate is Nathaneel Sanders, a sociopath blood kineticist aquatic elf. He is fanatically loyal to Remora (actually in love with her) for giving him something to feel after he was exiled for blood bending. (She does return his feelings, but neither of them have been able to express their feelings openly. In my head, they die together without having realized their relationship.) In this picture, Remora's crew found some treasure but now has a squid problem... Some process photos. |
|
The rest of Remora's crew. From left to right, Silmon, the bosun; Amanta, second mate; Remora Strongtail, captain; Nathaneel Sanders, first mate; Edwhale, cook; and Dolphinea, bosun's mate.
I realized after I had finished it that I put all the crazy people on the right. Dolly is one of those psychotic-little sister types; Edwhale is a witch-doctor; Nathaneel is a sociopath with a single-minded devotion to Remora; and Remora... is an ocean of thinly veiled rage. Remora -mermaid skald Nathaneel -elf blood kineticist Amanta -Undine fighter Silmon -Locathah ranger Edwhale -cecalia witch Dolphinea -mermaid cleric or warpriest of Besmara |